﻿using System.Collections.Generic;
using UnityEngine;
using ZYLFramework.Manage;

namespace ZYLFramework.UI
{
    public class UICtrl
    {
        public UIModel BaseModel;
        public UIView BaseView;

        public virtual void BaseInit(UIModel model,UIView view)
        {
            BaseModel = model;
            BaseView = view;
            Init();
        }
        
        public virtual void Init()
        {
        }
        
        public virtual void Show(object[] objects)
        {
        }
    }
}